Donkey Kong Side B

Donkey Kong performs a headbutt. This attack can meteor smash an opponent if used in mid-air, or plow them into the ground, rendering them temporarily immobile, if used against opponents on the ground. Donkey Kong side b comes out faster in Brawl than in Melee. It can be utilized to break shields, especially so in Smash 4, where the move gains even more shield damage, capable of bringing shields to their final bar of health in one hit.

Donkey Kong side b is useful for setting up KOs. Trapping the opponent and then using a fully charged Giant Punch, down smash or side smash can result in a KO. This combo has a higher chance of working if the opponent has a medium to high damage percentage. The higher their damage is, the longer the opponent will stay stuck. This will not work in Melee, as nothing can dig out the trapped victim. Donkey Kong side b does 5% in Melee and 10% in Brawl and SSB4 when used on the ground. When used in the air, it does 10% in Melee and SSB4 and 14% in Brawl.

In Brawl, Donkey Kong side b can be used as a Cape glide, though it is slightly inferior to Mario's.

In Ultimate, Donkey Kong side b now has super armor for frames 5-14, allowing Donkey Kong to tank through opponent's attacks. This property somewhat resembles his former custom move Stubborn Donkey Kong Side b.

https://www.ssbwiki.com/File:Donkey_Kong_Side_B_SSBU.gif